﻿using Localisation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace TrailBlockMod
{
    class LanguageManager
    {
        public static readonly bool isChinese = LocalisationManager.Instance.currLangName == "简体中文";

        public static string Enable = isChinese ? "生效" : "Enable";
        public static string StartOnAwake = isChinese ? "初始生效" : "Start On Awake";
        public static string Hold = isChinese ? "按住生效" : "Hold";
        public static string LiftTime = isChinese ? "存在时间" : "Lift Time";
        public static string StartWidth = isChinese ? "初始宽度" : "Start Width";
        public static string EndWidth = isChinese ? "结束宽度" : "End Width";

        public static string TrailShader = isChinese ? "渲染器" : "Trail Shader";
        public static List<string> ShaderItems = isChinese ? new List<string>() { "漫反射", "添加", "彩带" } : new List<string>() { "Diffuse", "Additive", "Ribbon" };
        public static string StartColor = isChinese ? "初始颜色" : "Start Color";
        public static string EndColor = isChinese ? "结束颜色" : "End Color";
        public static string Red = isChinese ? "红色" : "Red";
        public static string Green = isChinese ? "绿色" : "Green";
        public static string Blue = isChinese ? "蓝色" : "Blue";
        public static string Alpha = isChinese ? "透明" : "Alpha";

    }
}
